10 Second Click Test

10 seconds on the clock. Your first click starts it.

0.0clicks / secClick or tap here to startClicks 0Time 10.0Best —

Taps count too; every finger counts.

Clicks per second—
No run yet

Your result stays here after each run.

Peak second
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Clicks
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Your best
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Bests are kept in this browser only.

Clicks needed in 10 seconds

The clicks each CPS score needs at 10 seconds, the gap between clicks it implies, and its band on this site's scale
CPSClicks in 10 sGap between clicksBand
440250 msSteady
550200 msSteady
660167 msQuick
770143 msQuick
880125 msFast
990111 msFast
10100100 msVery fast
1111091 msVery fast
1212083 msBlazing
1313077 msBlazing
1414071 msBlazing
1515067 msBlazing
1616063 msBlazing

Bands are Click Test Pro's own scale, not population data.

Your bests at 10 seconds

Shared with the home-page test at the same length. Stored on this device only.
LengthLeft best (CPS)Right best (CPS)Both best (CPS)
10 s———

How this test works

Ten seconds is a common length for comparing speeds. Your first click starts the clock and counts; the result is clicks divided by ten.

Each click is timed from the browser's own event timestamp. Clicks after the 10-second mark are ignored, and the pad locks for a second so a late click cannot start a new run. Left-button clicks count here; for right or both buttons, use the selector on the main CPS test.

Pacing a 10-second test

At ten seconds, pacing starts to matter. Most people cannot hold their one-second speed for ten, so start a touch below flat out and try to keep the trace level. A flat line almost always beats a fast start that fades.

Fast techniques can be hard to hold for ten seconds. Jitter clicking relies on held tension; butterfly clicking shares the work between two fingers. Test both at this length and compare your own numbers.

Use the peak second as a guide: if it is far above your average, the start was too hard.

What 10 seconds means in practice

Best for comparing speeds across days and setups. Ten seconds is where rhythm starts to matter, so it is the fair comparison length when you change mice or techniques.

At 10 seconds one extra click is +0.10 CPS. A half-second stumble at 8 CPS costs 4 clicks (5% of an 8-CPS run). To hold 8 CPS for 10 seconds you need 80 clicks in total; to hold 10 CPS you need 100.

Clicks needed at 10 seconds, charted for 4, 8, 10, 12 and 16 CPS (scaled to 16 CPS = 100%)
4 CPS40 clicks8 CPS80 clicks10 CPS100 clicks12 CPS120 clicks16 CPS160 clicks

Source: arithmetic from the table above (clicks = CPS × 10). Not population data.

Other lengths have their own pages, linked above the pad. To get faster at any length, see how to click faster.

Questions

How many clicks do you need for 10 CPS in 10 seconds?

100 clicks. Multiply the CPS you want by 10: 8 CPS is 80 clicks, 12 CPS is 120. The table below lists every score from 4 to 16.

Is 10 seconds a good length for a CPS test?

10 seconds is long enough that one lucky burst does not decide the score, and short enough that most people can hold a steady pace.

Does the CPS test start on your first click?

No. The clock starts on your first click, and that click counts. Clicks after the time runs out are ignored, and the pad locks for a second so a late click cannot start a new run.

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